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you have a granola bar and Blob, your rat friend. For example, you need the wallet from under the sofa. In most cases, you know what you're trying to do, and you just need to figure out the sequence of events that will get you through the task at hand. Some of these tasks were tedious, and a great many were also fairly obvious. The puzzles in Phantasmagoria 2 weren't, for the most part, really puzzles, but seemed more like tasks with video rewards. The best control feature was the "instant resurrection:" in certain tricky spots, you'll have the option to try the scene again without reloading your saved game. Eventually, I mistakenly right-clicked and got through the "trap." But Sierra should have given me a better clue earlier on that I might need to click the right mouse button on some game objects. The one and only place where the controls were not intuitive - and it was a problem - was in the final chapter, when I had to right-click on a certain area to proceed (and you never use the right-click feature anywhere else in the game). The typical point-and-click controls are easy to learn and use, and any items you'll need to manipulate will be highlighted for you. You'll play Phantasmagoria 2 mostly from the third-person perspective, watching videos of Curtis as you help him to interact with his surroundings.
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